3.1.10




He's box modeled and all quads. At first i had a few triangles right around his pelvis but my friend and tutor Jimmy the rigger slapped me in the face and said "NO! if you wish to animate him, you really need to go with quads" So I cleaned him up a bit and ended up with a much nicer mesh. I probably did about 15-20 different versions of his hat in various colors and materials, and I've finally decided to go with this one. At first I planned on making the hat with nCloth but soon realized that the fabric won't be moving in the animated version so I quickly modeled some slouchy feeling to it instead. I played around with some materials to get him to reflect light in a correct way. It doesn't show to much here though, but you can see some bouncing going on around his cheeks. And I will probably have to give him some SSS later on. He renders in Vray in about 1.3min on a mac pro with some specs I can't remember at the moment, I'll update later with the spec.

1 Said nice things: