8.9.10
25.5.10
5.5.10

27.3.10
Worked on this little bad boy a couple of weeks ago at. It's an Ident for the TV-channel Living. It's part of a series we did for Virgin Media Television. You can find the rest of them over at mainframe. It's was a nice little piece with not too much work so I pulled it of by myself in a few days. Tricky part was cleaning up the floor, because of the lighting and no clean plate to work with. But it worked out just fine. And if haven't figured it out, the V is fully cg.
7.2.10

31.1.10
16.1.10
Got back to London last week and been working mad ever since. Me and the fine chaps over at Mainframe has been working on these VFX shots for The Courteeners upcoming video You overdid it doll. I worked on the seven shots where she starts to crack and fall apart. All shots but one were tracked in Nuke. The last shot had an insane amount of almost unnoticeable jitter. And after spending most of last sunday trying just about everything to get a track that would stick, I turned to Mocha to do a planar tracking and imported the tracking data in nuke. Since Mocha for After effects not exports data to Nuke (you need the full license) I had to do a few work arounds but it ended up working quite nice.
Since she's twisting and bending like a new born toddler I had to manually deform all cracks to follow her skin and muscle movement. This was obviously the most time consuming part. Unfortunately they weren't able to place tracking markers on her face and body while shooting, so getting a realistic feel was somewhat of a guessing game most of the time. But all the more fun and I sing my praise to Nuke's different warps. I rendered some particle simulations in Maya and had them falling of her. They're not that easily spotted in all shots but it adds a subtle movement and feeling of her actually falling apart that sort of helps to sell the shot. Finally I added some slight camera movements to make it feel more dramatic and not as static. I simply got a track of the jitter in the original footage and mapped the movement on a camera slowly moving towards her.
3.1.10

1.1.10
Hey hey hey! New year, new blog. Thought I'd give this blog thing a go, some might argue that I'm a couple of years late. 14 years late or so. But the google word has it, that you're not cool enough if don't have the latest Rodarte garment, the latest Mosley Tribes shades and your very own personal blog. And I'm all about being cool enough.
I'm currently doing my internship at this lovely place called Mainframe in London. My left pupil is slightly smaller then the right one, it particularly shows during night time. It's not really important though. I will use this blog to keep track of my own progress. 9 out of 10 posts will be me trying to do cool shit. The first thing I'll blog about is this project, called the munny project. Where I'll be trying to take on all the different parts of a VFX project. Here's the disappointment, shit won't be blowing up. It's a short story about a lonely little munny roaming the streets of London. A munny is the ingenious invention of Paul Budnitz, the guy behind Kidrobot. Paul has no idea whatsoever that I am doing this. In fact Paul doesn't even know that I exists. And he would probably be quite upset with me if he found out. Or maybe Paul is a nice dude and goes "hey man.. I like that sad munny roaming the streets of London". Anyhow.. check back in a couple of days or so and I'll have the first render of Munny posted.

